All these design phases at the risk of making a bad project, useless, unusable, obsolete, you name it. This is very important, and this is also why I use ethnographic methodologies to come up with the design of better projects. ux_realism To conclude very simply, after reading the answers that have been offered to me ( thank you all for your insights! ) UX is above all based on the approach before being a factory for deliverables. It must therefore, I think, offer certain guarantees that are not found in tangible material or in the file that sleeps nicely in a folder on the client's computer. These guarantees are then found in the relevance of the design project, of its concrete, tangible, interactive production.
All this remains for me a fabulous field of exploration and learning, do not hesitate to complete all this of course have presented retrospectives of his work. The Soviet image manipulation service Arcade Game Museum! Written by Geoffrey Dorne the November 21, 2016 0 comments In the 1980s, when American teenagers were playing Pac-Man and Donkey Kong, the story goes that their Soviet counterparts were playing arcade games supposedly meant to prepare them for war. Because, at the time, video games were not easily accessible in the Soviet Union and that is why the government made them from refrigerators or calculators in order to train young Soviets for combat.
Petersburg did what any nostalgic gamer would do: he opened the Soviet Arcade Game Museum . russ1 In this museum, more than 50 games are exhibited and maintained for posterity but also to bring them back to life in the hands of players, young and old. For connoisseurs, know that we find “Battleship Safari Highway Sniper” or even Turnip”. Most of these machines are still working, and visitors are welcome to test their skills in Soviet gaming. russ3russ4plan The Soviet Arcade Game Museum In short, it makes you want to go for a walk in St Petersburg, especially since I'm sure you'll have noticed the colors, the typos, the graphics of the time, magnificent, basic and sometimes with somewhat clumsy attempts imitating Japanese or American games.